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ChromaCity
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Devlog
Chromacity Beta
March 22, 2023
by
RamDaj
#Beta
The beta is finally here! We've listened to some feedback regarding the lack of a link between the different levels, so we've implemented a brand new mechanic that involves absorbing paint from unlock...
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Chromacity Alpha
March 01, 2023
by
RamDaj
#Alpha
Our game is finally in alpha! After sprinting for the last two weeks to get something out there, we've finished a tutorial (Brown) and about 2 levels (Blue & Red). See if you're able to figure out how...
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Design Document
February 11, 2023
by
RamDaj
We've completed our GDD for the game, otherwise things have been quiet this week development wise while we focused on design!...
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Proof Of Concept
February 04, 2023
by
RamDaj
Following last week's update, we've added the ability for the player to control a temporary character model wwith updated movement that has the capability to be replaced with our own assets. Completin...
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Game Jam 2
January 28, 2023
by
RamDaj
Our first task as a team was to create a playable concept of what our game would be. During a UofT/OCAD game jam event, we managed to illustrate the concept of collecting a color, and in game objects...
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