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ChromaCity

ChromaCity

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Devlog

  • Chromacity Beta
    March 22, 2023 by RamDaj#Beta
    The beta is finally here! We've listened to some feedback regarding the lack of a link between the different levels, so we've implemented a brand new mechanic that involves absorbing paint from unlock... Continue reading
  • Chromacity Alpha
    March 01, 2023 by RamDaj#Alpha
    Our game is finally in alpha! After sprinting for the last two weeks to get something out there, we've finished a tutorial (Brown) and about 2 levels (Blue & Red). See if you're able to figure out how... Continue reading
  • Design Document
    February 11, 2023 by RamDaj
    We've completed our GDD for the game, otherwise things have been quiet this week development wise while we focused on design!... Continue reading
  • Proof Of Concept
    February 04, 2023 by RamDaj
    Following last week's update, we've added the ability for the player to control a temporary character model wwith updated movement that has the capability to be replaced with our own assets. Completin... Continue reading
  • Game Jam 2
    January 28, 2023 by RamDaj
    Our first task as a team was to create a playable concept of what our game would be. During a UofT/OCAD game jam event, we managed to illustrate the concept of collecting a color, and in game objects... Continue reading
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